Technical Approaches for Building a Gun Shooting App



  • Hello everyone.

    I’m working on the development side of a gun shooting app and want to better understand the technical stack required to achieve realistic performance.

    Specifically, which game engines handle advanced physics (like bullet trajectory and recoil) most efficiently, and how can developers optimize rendering for detailed weapon models without sacrificing FPS on mid-range devices?

    Additionally, what networking solutions or server setups are best for ensuring low latency in multiplayer shooting games?

    If anyone has experience balancing graphics, physics, and backend requirements in similar projects, I’d appreciate recommendations or code-level insights.


Log in to reply